Ian Rogers
Product & Experience Design

Universal Orlando App RFP

Direction · Concepts · Experience Design
Hero showcase with homepage in black-and-white on a monitor, How to Help page on a tablet, and Who We Are page with vision and values on a mobile phone in the foreground
Hero image showing three Universal Orlando app screens — a Minions parking spot selector, the homepage with logo and daily highlights, and the Simpsons ride details — with a Minion in front and a Blue Man peeking from the side on a blue background

Overview

The Universal Orlando App RFP (Request for Proposal) centered on a new mobile strategy with a completely reimagined UX and visual design for the end-to-end park experience: from trip planning and booking, to the visit itself, through post-trip engagement.

Current Problems
The existing app buried key content, lacked basic capabilities, and failed to meet guest needs in real time. Poor structure and limited personalization made interactions impersonal, while outdated technology limited its full potential. The app was nearly useless outside the park, leaving large parts of the vacation journey ignored.

Design Approach
A completely new approach that prioritized the user and dynamic content delivery was the solution. The UO brand and park attractions were placed front and center, guiding users through every stage of their vacation. Guests could book hotels, buy tickets (park, performances, and special events), and set daily schedules for the entire family before their visit. Inside the park, a GPS-enabled map highlighted ride wait times, alerts, special nearby deals, and route planning, all working to maximize the trip.

Beyond the Visit
The mobile experience no longer ended at the park boundaries. Post-trip features supported ongoing engagement, including sharing and viewing photos, personalized offers and merchandise, and planning future visits. The vacation might be over, but the connection remained alive and well.

Graphics Note: Background maps are adapted from existing Universal Orlando materials for illustrative purposes only. A production-ready map system was outside the scope of the initial RFP and intended to be addressed later in the design cycle.

Planning Your Trip

Key Screens: Reservations, Itinerary, Tickets
Group of happy Minions
App Wizard: Multiple Travelers
Stay with us option checked, stay offsite uncheck
Accommodations: Upsell Link
Minion upsidedown from the top
Confirmation: Trip Summary
Menu opened, showcasing navigation options
Navigation: Customized Itnerary
Minion upsidedown from the top
Activity Planner: Event Details
Activity Planner: Event Details

Social Integration

Sync Itineraries Across Devices; Location Tracking
Three mobile phone views and options connecting to Jane
Example of social integration

Attraction Overview

Real-time Data, Visuals, Brand Integration
Harry Potter and the Forbidden Journey Screen
Ride Info: General Info
Harry Potter and the Forbidden Journey Screen Continued
Ride Info Cont... Skip the Line, Ride Details
Paperless express ticket featuring Harry Potter flying after the Golden Stitch.
Express Ticket Selected

Promotional Deals

In-Park Deals Powered by GPS
Three Broomsticks Location on map for special deal
Notifications: Nearby Deals
Ad showcasing special 2 for 1 deal for Butterbeer at Three Broomsticks
Promo Overlay: Special Deal Info
In-app Purchase: Verification & Ticket

Attraction Search

Filtering by Need + Interest
Thill Ride in search bar, distance selected filter applied
Walking Distance: Set as Priority
Thill Ride in search bar, wait selected filter applied
Attraction Wait Time: Set as Priority
Thill Ride in search bar, popular selected filter applied
Popularity Rating: Set as Priority